#pragma once
#include "GameFlashPlayer.h"

enum E_GAME_BATTLE_ACTION
{
	JUMP = 0,
	KILL1,
	KILL2,
	SPRINT1,
	SPRINT2,
	MOVE1,
	MOVE2,
	SHAKE,
};

class BattleAction
{
public:
	BattleAction(void);
	~BattleAction(void);
	virtual void Jump() = 0;
	virtual void Kill1() = 0;
	virtual void Kill2() = 0;
	virtual void Sprint1() = 0;
	virtual void Sprint2() = 0;
	virtual void Move1() = 0;
	virtual void Move2() = 0;
	virtual void Shake() = 0;
};

